2ND GENERAL YEAR 2D/3D
Prepare to choose your specialization
CONTENT OF THE PROGRAM
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Artistic cultivation
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English
Apprentissage de la 2D :
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Review of image construction and composition
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Review perfecting academic drawing (anatomy, human muscle and skeletal structure, perspective courses, architecture, creation of vehicles in perspective) Drawing by observation, nude, pose and movement studies
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Computer assisted drawing, perfecting 2D digital artistry
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Advanced image editing
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Matte painting
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Speed painting
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Hyper-realistic rendering
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Continue graphic tablet use
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Character design
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Environmental design
Learning 3D :
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Perfecting 3D modelling: architectural & organic
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Use of materials made up of textures and/or procedural
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Introduction to speed modelling et poly-paint (painting on 3D virtual model)
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Introduction to UV texturing
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Introduction to retopology
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Placement of details in texture (diffuse map / normal map/ displace map…)
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Introduction to animation, setup, skinning…
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Mastery of rendering engines allowing to obtain photorealistic renders
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Compositing image and video
Compositing :
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Integration of of virtual elements into live action film
OBJECTIVES
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Acquire the necessary artistic and technical skills to be admitted in the specialization of your choice (Game Art or 3D animation & VFX).
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Mastery of the 2D/3D computer programs most commonly used by graphic artists
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Strengthen your portfolio in order to become a better candidate for a “contrat de professionnalisation” in a company
DEVENEZ Concepteur-Réalisateur de "Creative Media et Entertainment"
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3RD & 4TH YEAR SPECIALIZATIONS
>2 years of specialization to master techniques and constraints linked with the world of GAME ART or
3D ANIMATION & VFX.
2ND GENERAL YEAR
>Enhance knowledge of 2D and 3D digital artistry and choose a specialization for a targeted professional orientation.
1ST GENERAL YEAR
>One year of perfecting traditional drawing, modelling, and sculpture and introduction to 2D and 3D digital art techniques.
TRADITIONAL PREP YEAR
>One year of training in traditional drawing, modelling, and sculpture.